Follow fullsailwinningteam
Follow
Following fullsailwinningteam
Following
Add To Collection
Collection
Comments
Devlog
Wizard On A Unicycle
←
Return to Wizard On A Unicycle
Devlog
Fun with Behavior Trees -DC
August 30, 2024
by
Ushi3
Author: Dane Carroll Posted on 8/29/2024 This week I was trying to finish this flying enemy once and for all. However, I encountered a problem using Unreal's built-in movement functions. All of them s...
Continue reading
Secondary Fire - GV
August 30, 2024
by
CaptainShinyPants
Author: Gabriel Vega-Salcedo Date: 8/29/2024 Toward the end of our last sprint, our spells could only be used for traversal so my team and I added to the design document to implement a secondary fire...
Continue reading
CT-Level 1 Creation
August 30, 2024
by
Prysmil
While weeks 2-3 were not that fun due to some of the issue we experienced, week 4 was much better. Designing Level 1 was a barrel of fun considering that there were no real rules to it besides making...
Continue reading
CT-Creating the Tutorial Map
August 30, 2024
by
Prysmil
Week 3 of our project has come and gone, and now that it has, I can reflect on the time I spent designing the Tutorial Level. The tutorial level seems very unfinished in its current state compared to...
Continue reading
L Win Menu - RH
August 29, 2024
by
Ryanjh2004
"L Win Menu" Author: Ryan Hewitt Posted on 8/29/2024 This week, the biggest undertaking was creating the Win Menu that displays some important information upon beating a level. The key info that needs...
Continue reading
Menu UI Isuues - JD
August 24, 2024
by
Skadanky
Date: 8-15-2024 After creating the Menu UI and level, setting everything up to ensure the menu and start game button works, and pushing my tested code, the UI was not showing up on anyone else's scree...
Continue reading
Conflicting Collisions
August 23, 2024
by
Ushi3
Author: Dane Carroll Posted On 8/22/2024 Development was going along as normal until suddenly events started triggering out of place. I had written code for the enemy to do new functionality but had f...
Continue reading
Unknown Inputs - GV
August 23, 2024
by
CaptainShinyPants
Author: Gabriel Vega-Salcedo Date: 8/22/2024 For this build, I was able to implement Helldivers-like command inputs in order to use the spell the player is currently carrying. My teammates were testin...
Continue reading
Wobbly Player Physics - RH
August 22, 2024
by
Ryanjh2004
"Wobbly Player Physics" Author: Ryan Hewitt Posted on 8/21/2024 The biggest challenge this week was getting the player physics to feel right. It's far from perfect, but at least we are in a functional...
Continue reading
Starting from Nothing -DC
August 16, 2024
by
Ushi3
Author: Dane Carroll Date: 8/15/2024 This week the game project started from scratch. The game required a lot of systems to get off the ground so that other systems could be programmed. A lot of these...
Continue reading
Problems with TileMaps - GV
August 15, 2024
by
CaptainShinyPants
Author: Gabriel Vega-Salcedo Date: 8/15/2024 It's my first time working with Unreal 2D so I wanted to take advantage of the features provided by Unreal. Since the game is a 2D platformer one of my gro...
Continue reading
Week 1 Update: Perforce Issues - JD
August 15, 2024
by
Skadanky
Author: JD Faulkner Date: 8-15-2024 Had a few major hiccups with perforce that took up the majority of development time. File restructuring caused a build error which prevented anyone from finishing t...
Continue reading
Problems With Perforce - RH
August 15, 2024
by
Ryanjh2004
“Problems With Perforce” Author: Ryan Hewitt Posted on 08/15/2024 The biggest issue I faced this week was getting Perforce to work. Installing the PaperZD plugin and trying to get that to be submi...
Continue reading