Fun with Behavior Trees -DC
Wizard On A Unicycle » Devlog
Author: Dane Carroll
Posted on 8/29/2024
This week I was trying to finish this flying enemy once and for all. However, I encountered a problem using Unreal's built-in movement functions. All of them snapped the enemy to the ground. To fix this I had to make my own movement tasks and gain a deeper understanding of how BTTasks work in Unreal. I looked into the BTTask_MoveTo itself to learn how it functions, so I could understand it for my usage.
One of the things I had to look into was how to start and end the tick task in unreal. I also had to get a refresher on how to use keys to edit or obtain the information from the blackboard. Overall, while exhausting this was a fun week and a good learning experience.
Wizard On A Unicycle
Status | In development |
Author | fullsailwinningteam |
Genre | Platformer |
Tags | 2D, Pixel Art |
More posts
- Secondary Fire - GVAug 30, 2024
- CT-Level 1 CreationAug 30, 2024
- CT-Creating the Tutorial MapAug 30, 2024
- L Win Menu - RHAug 29, 2024
- Menu UI Isuues - JDAug 24, 2024
- Conflicting CollisionsAug 23, 2024
- Unknown Inputs - GVAug 23, 2024
- Wobbly Player Physics - RHAug 22, 2024
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