Fun with Behavior Trees -DC


Author: Dane Carroll

Posted on 8/29/2024

This week I was trying to finish this flying enemy once and for all. However, I encountered a problem using Unreal's built-in movement functions. All of them snapped the enemy to the ground. To fix this I had to make my own movement tasks and gain a deeper understanding of how BTTasks work in Unreal. I looked into the BTTask_MoveTo itself to learn how it functions, so I could understand it for my usage. 

One of the things I had to look into was how to start and end the tick task in unreal. I also had to get a refresher on how to use keys to edit or obtain the information from the blackboard. Overall, while exhausting this was a fun week and a good learning experience.


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