CT-Level 1 Creation
While weeks 2-3 were not that fun due to some of the issue we experienced, week 4 was much better. Designing Level 1 was a barrel of fun considering that there were no real rules to it besides making the level reasonable for new players. Sense this was our one and only level for the submission i got a little too overambitious and cooked up a few ideas that i didn't have time to do. The main one that I was sad about not getting implemented were the falling objects. I could make an object fall; sure, but that was different than having something fall right in front of you. My idea was to create stalagmites that would fall and create platforms for the player to jump on and progress with. Another was to have a draw bridge that would fall as you went through it. Though these idea didn't get done this sprint, there is always time for the next and it's sometimes better to dream big a bit and then dial it back to make the idea realistic. To summarize, go nuts to start but reel it back in quick, the worst thing you can do is eat up time and money from someone else due to a bunch of ideas getting scrapped for an entourage of reasons.
Wizard On A Unicycle
Status | In development |
Author | fullsailwinningteam |
Genre | Platformer |
Tags | 2D, Pixel Art |
More posts
- Fun with Behavior Trees -DCAug 30, 2024
- Secondary Fire - GVAug 30, 2024
- CT-Creating the Tutorial MapAug 30, 2024
- L Win Menu - RHAug 29, 2024
- Menu UI Isuues - JDAug 24, 2024
- Conflicting CollisionsAug 23, 2024
- Unknown Inputs - GVAug 23, 2024
- Wobbly Player Physics - RHAug 22, 2024
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